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xMovie 2

October 28, 2017, 01:45:03 PM by spacemud
xMovie 2

If you've connected in the last day or so you might notice that things look a bit different ingame. We're running the new version of our gamemode, rescripted from the ground up. Here's a quick post to outline some of the big changes. You can expect more detailed posts to follow on specific systems in the following weeks.

Lower player slots & beta phase

Just temporary! We're keeping the player slots lower than the usual 50 to ensure stability. If you're online, thanks! You're helping beta test the new gamemode, which until now hasn't been tested at this scale. You may also find that the server restarts a little more than usual, and sometimes the server might be locked whilst we investigate things privately. Do bear with us.

What's new?

Well the answer to this depends on who you ask. Regular players - a decent amount. Me and other admins - everything. xMovie has been completely rescripted from the ground up. We're now in full control of the codebase and frankly it's a joy to maintain. What this translates to is regular, ongoing updates from now on, and finally a fix for all our database problems. One of the main goals of this project was to keep the 'xMovie core', so for the most part you will be able to connect and play on xMovie just as you used to without having to learn lots of new commands and tools.

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xMovie's 10th anniversary

February 13, 2017, 07:34:33 PM by [FRAG]B

This year we're celebrating xMovie's 10th anniversary! For those who are interested in how it all began: the server started off with a stunting gamemode. Shortly after, it became a movie server much like it is today, but it was called the MOB Movieserver, as part of the MOB clan. Later it became independent of that and changed its name to xMovie.
It's amazing how many beautiful memories we have together in this server and how many great people we met over the years. We're looking out for many more awesome years to come with all of you.

For the occasion, we'll have a few new maps loaded 'permanently' (continuously loaded) at the spawn area this year that you can contribute to. Anyone who wants to create something that we could add to it is free to do so, and once it's finished we'll have a look at how we can implement it.
Hint: to create maps at the spawn, you can use the map "spwn" (password: "spawn"), which is an exact copy of the spawn area but located outside of the area where you can't add objects.
If you made something, you can always contact me by forum PM.

This could also be a nice opportunity to share some of your oldest screenshots in xMovie. Here's a picture of spacemud (on the left) and MrPepino when xMovie was founded:

If you don't believe that,...
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Merry Christmas and Happy New Year 2017!

December 27, 2016, 06:32:53 PM by TheTerminator

-The Administration of xMovie Server
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Halloween competition 2016 [CLOSED]

October 12, 2016, 05:20:01 PM by Juandis

The competition is over - The xmovian 'Aleksa' is the winner!!

Hi boys (and girls).

Halloween is coming soon and we're going to have a competition from now until Halloween. The winner will get the VIP status for 2 months and/or an admin trial of a few hours.

How to join the competition?

Very easy, you need to make at least two reports of cheaters in the forum section 'User reports'. Make sure you carefully read the report guidelines at http://xmovieserver.com/forum/index.php/topic,2.0.html. Whoever makes most valid reports by Halloween (31/10/2016) will win the contest.
I will guide the competition and keep track of each participant's score by using a table in a comment to this topic.

The reports must have evidence and be validated by an admin to count in the competition.

Good luck!


We're back! (again)

June 30, 2016, 10:16:58 PM by spacemud

xMovie has had a spell of bad luck over the last few weeks. Our main server got taken down by DDoS, and then the temporary server we set up to replace it got taken down too. Now we're back again. This server offers greater protection, allegedly, than the previous two servers, so hopefully we should be a bit more resilient now.

Happy playing.
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